Friday, November 28, 2014

Rose Hip Fruit Leather

Living in Southeast Alaska, we have an abundance of wild Sitka roses growing in the area, which produce unusually large, sweet rose hip fruit.  There are plenty of recipes for making tea and jelly with them, but I'd been trying to come up with a more substantial recipe since I moved to the area.  About a year ago, I got the idea to try making fruit leather.  Unfortunately, there aren't any recipes for rose hip fruit leather, so I've had to improvise, and over the years have come up with a pretty good method for it.

Sitka rose hips

To start with, you need to gather a good quantity of rose hips, since you have to remove the leaves, stems, seeds, and any damaged parts of the fruit.  They should be picked fairly late in the season, right around the time of the first frosts - here, it can be anywhere between late September and early November.  Look for ones that are bright red/orange, and firm but not rock-hard to the touch - when you squeeze them lightly, they should have a little bit of give to them.  Don't pick ones that are blackened, browning, or underripe - depending on the year and the weather, rose hips can spoil on the vine, but ones that are ready to be picked should come off fairly easily in your hand.

Sitka rose hips

Wash the rose hips to get any dirt or debris off of them.  Pick them stem off of the top, the dried leafy part off of the bottom, and, for Sitka roses at least, you can sometimes pull out some of the seeds or pollen puffs at this early stage of cleaning.  Then, once they're clean, slice the rose hips in half and put them in a large pot.

Pot of rose hips

Add a little water - between 1/2 and 1 cup - and simmer on the stove top until the rose hips are soft and easily workable.  The easiest way to remove the seeds is to soften the rose hips and put them through a food mill - the old-style hand-crank mills have holes the perfect size for removing Sitka rose seeds.

Food mill with fruit puree

The pureed rose hips will be more of an orange color after cooking, but the food mill should separate out the seeds from the pulp.  Grind the rose hips in small, 1/4-cup batches - once the rose hips get plastered to the grates of the mill, reverse the mill to scrape up the seeds, and run it again.  After a few minutes of milling and reversing, you'll be left with the seeds binding together into clumps, and the fruit flesh milled away.  The fruit puree is sweet enough to work with as it is, but if you'd like to sweeten further, you can add white sugar, pectin, and/or spices, and cook it a bit longer on the stove to get all of the sugar and additives dissolves.

Fruit leather on baking sheets

The best fruit leather is produced by dehydrators.  Unfortunately, because of the extremely high humidity all year round in this part of Alaska, dehydrators rarely work here as well as they do elsewhere.  Because of this, I've developed an oven-drying technique for fruit leather.  You have to watch it to keep it from over-drying, but it produces good results.  Spread the fruit puree on baking sheets lined with parchment paper, and level it with a bent icing knife (or a regular knife, or the back of a spoon in a pinch) so it has the same thickness all the way around.  Bake it in the oven at 150-200 degrees Fahrenheit for 4-5 hours or until it can be handled without falling apart or sticking to the parchment paper.  If it's done on top, but still sticking a bit, you can carefully peel it off and flip it over so the bottom side can be exposed to the warm air to dry faster.

Rose hip fruit leather

The final product will be darker, and a bit wrinkled from the parchment paper's shrinkage as it absorbed water, but if you didn't overcook them, they should be easily malleable and workable.  I find it easiest to store by cutting it into strips, parchment paper and all, and rolling them up to be stored in a sealed glass jar.  That way, they will neither gain nor lose humidity, and can be kept for quite a long time.

Rose hip fruit leather strips

Rose hips are super-high in Vitamin C, and when cooked like this, make a great winter snack.  Unfortunately, I tend to eat mine really fast, and usually run out in January or February - long before I can make more.  If you're more frugal, though, and make lots of them, you can store them until the next fall, when rose hips are back in season.

Monday, November 10, 2014

Nehrim: At Fate's Edge

I've heard about several Total Conversion mods for various Elder Scrolls games over the years, and decided to finally try one myself.  Nehrim: At Fate's Edge is one, made by a small, devoted German team and built on the Oblivion engine.  They did a lot more than just build a new map, though - they completely reprogrammed the class, race, and leveling systems, and did some tinkering with the skill trees, too.  Their stated mission was to make something more like Morrowind, or the Gothic series, at which I have to say they succeeded.

My point in this post isn't as a game review, though.  The main changes made to the leveling system are that 1) you level up by gaining experience, not increasing skills, and 2) the game doesn't level with you; you have to be a certain level to travel to certain areas without getting killed by the first monster you meet.  Because of this, zone names clearly list the recommended levels for being there.  Despite this, no one has created a map that shows the various zones and their level requirements.

So I did.

Nehrim map with zones, areas, and levels
(Click for a larger view)

The exception to having listed levels is most of the Northrealm - there isn't too much up there to explore, but since the zones don't supply their own levels listings, I've estimated based on my experience.

Besides the leveling system, the Nehrim developers did a very good job designing an interesting story and very carefully building an intricate world.  They designed some new creatures...

Nehrim Treomar giant plainstrider dinosaur

Nehrim Southrealm Ostian pack elephant

... did some interesting things with physics...

Nehrim Southrealm floating islands

Nehrim fate's edge

... and created some gigantic interior spaces.

Nehrim Cahbaet Northrealm throne room

Nehrim star people ship

I only have two real complaints with the game.  Being German developers, they hired German voice actors, which, while very professional and authentic, works a bit better in theory than in practice for the English translation.  Conversations are subtitled, like in Oblivion, but cutscenes are not, and there are a lot of those: other characters standing around arguing in German while your character is frozen for the duration.  I'm sure it would add to the plot and immersion, if you can understand them, but my German is not that good.  Because of this, I had to get most of my understanding of the plot from following Journal updates, so I could have missed out on a good portion of it.

My other complaint is that they dramatically overuse a "cave-in" plot device to move the main quest line along.  At least once per Act, you will be required to go underground to do something seemingly simple.  Expect a cave-in, followed by further complications.  It happens every time.

In conclusion:  I enjoyed the game.  The gameplay changes were well implemented, and the plot was engaging and well-written.  I just wish I understood more of it.  And don't get too attached to anyone; people in Nehrim die like they're in Game of Thrones.

As a last note, while SureAI has done some previous works with the Morrowind engine, their upcoming game, based on Skyrim, looks to be worth the wait as well.

Saturday, November 1, 2014

Halloween Treats

Earlier this month, I stumbled across a Halloween cookbook display at the library, and it got me thinking that I ought to do something festive.  I picked up the book Ghoulish Goodies, by Sharon Bowers; the cover is interesting enough to draw people in, but I knew the best cupcake baker in town would be attending the same party as me, and I didn't want to try to compete with her (good thing, too - her cookie monster cupcakes would've been hard to beat), so I decided to go with something a little different.

Witches' Knuckles recipe

These aren't like the witches' fingers cookies that you're used to seeing.  In fact, these aren't cookies at all.  They turn out more like a spicy cheesy-mustard bread dough, with the rosemary and pepperoni on top as garnish.  I found the dough to be sticky, but otherwise very easy to work with, and didn't have any trouble piping it with a ziplock bag as suggested.  Mine came out bigger than expected - they do rise quite a bit while cooking - so I'm more inclined to call them ogres' toes than witches' knuckles. 


I made a double batch, which was a good call - the picture above is about 1/2 of a batch's worth, and is all that was left after the party.  As the recipe says, though, they do reheat really well in the oven, and remain soft and chewy on the inside.